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system_interface [2025/07/03 16:11] reggiesystem_interface [2025/07/03 16:11] (current) reggie
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 === Graphics Screen Layout === === Graphics Screen Layout ===
  
-In all modes the graphics RAM beings at $0600 and is 6K bytes long. In 2 colour mode it is 256 pixels wide by 192 pixels high. It is conventional to map the display with the top-left at (0,0) and the bottom right at (255,191) using the same virtual coordinates whatever the colour mode. Therefore in 4-colour mode pixels are 2*1 units in size, and in 15-colour mode 2*2 units.+In all modes the graphics RAM beings at $0600 and is 6K bytes long. In 2 colour mode it is 256 pixels wide by 192 pixels high. It is conventional to map the display with the top-left at (0,0) and the bottom right at (255,191) using the same virtual coordinates whatever the colour mode. Therefore in 4-colour mode pixels are 2*1 units in size, and in 16-colour mode 2*2 units.
  
   const grxBase=$0600, grxSize=$1800, gLineBytes2=$20, gLineBytes4=$20, gLineBytes16=$40   const grxBase=$0600, grxSize=$1800, gLineBytes2=$20, gLineBytes4=$20, gLineBytes16=$40
system_interface.txt · Last modified: 2025/07/03 16:11 by reggie

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